// Fig. 10.18: cylinder.h // Cylinder class inherits from class Circle. #ifndef CYLINDER_H #define CYLINDER_H #include "circle.h" // Circle class definition class Cylinder : public Circle { public: // default constructor Cylinder( int = 0, int = 0, double = 0.0, double = 0.0 ); void setHeight( double ); // set Cylinder's height double getHeight() const; // return Cylinder's height virtual double getArea() const; // return Cylinder's area virtual double getVolume() const; // return Cylinder's volume // return name of shape (i.e., "Cylinder" ) virtual string getName() const; virtual void print() const; // output Cylinder private: double height; // Cylinder's height }; // end class Cylinder #endif /************************************************************************** * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice * * Hall. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/