// floor.h // Definition for class Floor. #ifndef FLOOR_H #define FLOOR_H #include "floorButton.h" #include "light.h" #include "door.h" class Elevator; // forward declaration class Person; // forward declaration class Floor { public: Floor( int, Elevator & ); // constructor ~Floor(); // destructor bool isOccupied() const; // return true if floor occupied int getNumber() const; // return floor's number // pass a handle to new person coming on floor void personArrives( Person * const ); // notify floor that elevator has arrived Person *elevatorArrived(); // notify floor that elevator is leaving void elevatorLeaving(); // notify floor that person is leaving floor void personBoardingElevator(); static const int FLOOR1; static const int FLOOR2; FloorButton floorButton; // floorButton object private: const int floorNumber; // the floor's number Elevator &elevatorRef; // pointer to elevator Person *occupantPtr; // pointer to person on floor Light light; // light object }; #endif // FLOOR_H /************************************************************************** * (C) Copyright 2000 by Deitel & Associates, Inc. and Prentice Hall. * * All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/