hold

Syntax: hold sprite whichFlashSprite
Type: Command
Description: Use this method to stop a Flash movie sprite that is playing. The movie pauses at the current frame, but any audio currently playing continues to play.
Example: This frame script holds the Flash movie sprites playing in channels 5 through 10 while allowing their audio to continue playing.
on enterFrame 
	repeat with i = 5 to 10
		hold sprite i
	end repeat
end

Related Lingo: pause command

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