pausedAtStart

Syntax: the pausedAtStart of sprite whichFlashSprite
the pausedAtStart of member whichFlashMember
Type: Cast member property; sprite property
Description: This property controls whether a Flash movie begins to play automatically when the playback head reaches it in the score. The pausedAtStart property can have these values:
TRUE The movie does not play when the sprite appears on the stage.
FALSE The movie plays immediately when the sprite appears on the stage.
Use the play command to play a movie that is paused.
The pausedAtStart property can be tested and set. The default setting is FALSE.
Example: This sprite script sets up a Flash movie sprite so that it is paused when it first appears on the stage.
on beginSprite me
	set the pausedAtStart of sprite the spriteNum of me = TRUE
end

Related Lingo: play command

Previous | Next