Syntax: |
the pausedAtStart of sprite whichFlashSprite |
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the pausedAtStart of member whichFlashMember
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Type: |
Cast member property; sprite property |
Description: |
This property controls whether a Flash movie begins to play automatically when the playback head reaches it in the score. The pausedAtStart property can have these values: |
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TRUE The movie does not play when the sprite appears on the stage.
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FALSE The movie plays immediately when the sprite appears on the stage.
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Use the play command to play a movie that is paused.
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The pausedAtStart property can be tested and set. The default setting is FALSE.
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Example: |
This sprite script sets up a Flash movie sprite so that it is paused when it first appears on the stage. |
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on beginSprite me
set the pausedAtStart of sprite the spriteNum of me = TRUE
end
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Related Lingo: |
play command |
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