Syntax: |
the quality of sprite whichFlashSprite |
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the quality of member whichFlashMember
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Type: |
Cast member and sprite property |
Description: |
This property controls whether a Flash movie sprite is rendered using anti-aliasing. Anti-aliasing produces high-quality rendering, but the disadvantage is that it can slow down playback of the movie. The quality property can have these values: |
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#autoHigh Director will start by rendering the sprite with anti-aliasing. If the
actual frame rate falls below the movie's specified frame rate, Director turns off
anti-aliasing. This setting places a priority on playback speed as opposed to
visual quality.
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#autoLow Director will start by rendering the movie without anti-aliasing. If
the Flash player determines that the computer processor can handle it, anti-
aliasing is turned on. This setting places a priority on visual quality whenever
possible.
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#high The movie always plays with anti-aliasing.
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#low The movie always plays without anti-aliasing.
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The quality property can be tested and set. The default setting is #high .
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Example: |
This sprite script checks the color depth of the computer on which the movie is playing. If the color depth is set to 8 bits or less (256 colors), the script sets the quality of the sprite in channel 5 to #low . |
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on beginsprite me
if the colorDepth <= 8 then
set the quality of sprite 1 = #low
end if
end
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