rotation

Syntax: the rotation of sprite whichFlashSprite
the rotation of member whichFlashMember
Type: Cast member property; sprite property
Description: This property controls the rotation of a Flash movie sprite within the sprite's bounding rectangle. The rotation property is specified in degrees as a floating-point number.
The sprite itself does not rotate; instead, the Flash movie rotates within the sprite's bounding rectangle. In effect, the sprite's bounding rectangle acts as a window through which you can see the Flash movie. The Flash movie rotates around its origin point, as specified by its originMode property.
The rotation property can be tested and set. The default setting is 0.
Example: This handler accepts a sprite reference as a parameter and rotates a Flash movie sprite 360 degrees in 10-degree increments.
on rotateMovie whichSprite
	repeat with i = 1 to 36
		set the rotation of sprite whichSprite = i * 10
		updatestage
	end repeat
end


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