static

Syntax: the static of sprite whichFlashSprite
the static of member whichFlashMember
Type: Cast member property; sprite property
Description: This property controls the playback performance of a Flash movie sprite depending on whether the movie contains animation. The static property can have these values:
TRUE The movie does not contain animation. Optimize playback by redrawing the sprite only when it moves or changes size.
FALSE The movie contains animation. Redraw the sprite for each frame.
The static property can be tested and set. The default setting is FALSE.
Note: Set the static property to TRUE only when the Flash movie sprite does not intersect other moving Director sprites. If the Flash movie intersects moving Director sprites, it may not redraw correctly.

Example: This sprite script displays, in the Message window, the channel number of a Flash movie sprite and indicates whether the Flash movie contains animation.
on beginSprite me
	if the static of sprite the spriteNum of me = TRUE then
		set animationType = "does not have animation."
	else
		set animationType = "has animation."
	end if
	put "The Flash movie in channel" && the spriteNum of me && animationType
end


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