/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* bezcurve.c * This program uses evaluators to draw a Bezier curve. */ #include #include GLfloat ctrlpoints[4][3] = { { -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0}, {2.0, -4.0, 0.0}, {4.0, 4.0, 0.0}}; void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); glEnable(GL_MAP1_VERTEX_3); } void display(void) { int i; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glBegin(GL_LINE_STRIP); for (i = 0; i <= 4; i++) glEvalCoord1f((GLfloat) i/4.0); glEnd(); glColor3f(1.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); for (i = 0; i <= 30; i++) glEvalCoord1f((GLfloat) i/30.0); glEnd(); /* The following code displays the control points as dots. */ glPointSize(5.0); glColor3f(1.0, 1.0, 0.0); glBegin(GL_POINTS); for (i = 0; i < 4; i++) glVertex3fv(&ctrlpoints[i][0]); glEnd(); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-5.0, 5.0, -5.0*(GLfloat)h/(GLfloat)w, 5.0*(GLfloat)h/(GLfloat)w, -5.0, 5.0); else glOrtho(-5.0*(GLfloat)w/(GLfloat)h, 5.0*(GLfloat)w/(GLfloat)h, -5.0, 5.0, -5.0, 5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* ARGSUSED1 */ void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }