/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * robot.c * This program shows how to composite modeling transformations * to draw translated and rotated hierarchical models. * Interaction: pressing the s and e keys (shoulder and elbow) * alters the rotation of the robot arm. */ #include #include static int shoulder = 0, elbow = 0; void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel (GL_FLAT); } void display(void) { glClear (GL_COLOR_BUFFER_BIT); glPushMatrix(); /* glTranslatef (-1.0, 0.0, 0.0); */ glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0); glTranslatef (1.0, 0.0, 0.0); glPushMatrix(); glScalef (2.0, 0.4, 1.0); glutWireCube (1.0); glPopMatrix(); glTranslatef (1.0, 0.0, 0.0); glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0); glTranslatef (1.0, 0.0, 0.0); glPushMatrix(); glScalef (2.0, 0.4, 1.0); glutWireCube (1.0); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void reshape (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef (0.0, 0.0, -5.0); } void keyboard (unsigned char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay(); break; case 'S': shoulder = (shoulder - 5) % 360; glutPostRedisplay(); break; case 'e': elbow = (elbow + 5) % 360; glutPostRedisplay(); break; case 'E': elbow = (elbow - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }