// Class definition for socket level programming // using C++. #ifndef SOCKETCLASS_H #define SOCKETCLASS_H #include #include #include #include #include #include #include #include #include // Error constants #define NO_ERROR 0 #define SOCKET_OPEN_FAIL -1 #define SOCKET_BIND_FAIL -2 #define SOCKET_LISTEN_FAIL -3 #define SOCKET_IO_FAIL -4 #define DNS_DB_ERROR -5 #define SOCKET_CONNECT_FAIL -6 #define SOCKET_ACCEPT_FAIL -7 class Socket { public: // Constructors Socket (char *host, int port); Socket (int lsock); // Methods void Close (); int Error (); char *ErrorMessage (); int GetSocketNum (); private: int sock; int error; }; class ServerSocket { public: // Constructors ServerSocket (int port); // Methods Socket Accept (); void Close (); int Error (); char *ErrorMessage (); int GetSocketNum (); private: int sock; int error; }; #endif