/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * model.c * This program demonstrates modeling transformations */ #include #include void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel (GL_FLAT); } void draw_triangle(void) { glBegin (GL_LINE_LOOP); glVertex2f(0.0, 25.0); glVertex2f(25.0, -25.0); glVertex2f(-25.0, -25.0); glEnd(); } void display(void) { glClear (GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glLoadIdentity (); glColor3f (1.0, 1.0, 1.0); draw_triangle (); glEnable (GL_LINE_STIPPLE); glLineStipple (1, 0xF0F0); glLoadIdentity (); glTranslatef (-20.0, 0.0, 0.0); draw_triangle (); glLineStipple (1, 0xF00F); glLoadIdentity (); glScalef (1.5, 0.5, 1.0); draw_triangle (); glLineStipple (1, 0x8888); glLoadIdentity (); glRotatef (90.0, 0.0, 0.0, 1.0); draw_triangle (); glDisable (GL_LINE_STIPPLE); glFlush (); } void reshape (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); if (w <= h) glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); else glOrtho (-50.0*(GLfloat)w/(GLfloat)h, 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }