CS425 Laboratory - Textures

Due: 11/8/07 12:00 noon

This lab will be about texture maps. Here's some free textures:

First

I did read in an OpenGl book that if you want to tile your image it is OK to use (0, 2), or (0, 10). If you use 10 x 10 you'll get 100 tiles of the image on your polygon.

Second

This lab will last two weeks. Get a texture or two working on something simple first and then work on spheres, animations, and textures with advanced objects next week. Nothing will be due until November 8th.

Instructions

Add one or more texture maps to one or more of your objects as specified for the desired level. For all levels: Keep all your lights and menus from previous labs. For levels 3 or 4, be sure your lights work properly with the textured environment. (e.g. you don't want a spot light lighting up the "sky").
Many of you have interior scenes with walls and the sphere with clouds don't make a lot of sense. So have a fly by where you leave the room and go outside.

For a grade of Level 1

For a grade of Level 2

For a grade of Level 3

For a grade of Level 4