•pname
–GL_AMBIENT (ambient color
of material)
–GL_DIFFUSE (diffuse color
of material)
–GL_AMBIENT_AND_DIFFUSE
(both)
–GL_SPECULAR (specular
color of material)
–GL_SHININESS (specular
exponent)
–GL_EMISSION (emissive
color of material)
–GL_COLOR_INDEXES (ambient,
diffuse, and specular color indices)