glMaterial{if}v(face, pname, param)
•pname
–GL_AMBIENT (ambient color of material)
–GL_DIFFUSE (diffuse color of material)
–GL_AMBIENT_AND_DIFFUSE (both)
–GL_SPECULAR (specular color of material)
–GL_SHININESS (specular exponent)
–GL_EMISSION (emissive color of material)
–GL_COLOR_INDEXES (ambient, diffuse, and specular color indices)