glMaterial{if}v(face, pname, param )
•param
–The value for the pname’d material property
•Example
–GLfloat mat_amb_diff [ ] = {0.1, 0.5, 0.8, 1.0};
–glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_amb_diff);
•