glMaterial{if}v(face, pname, param )
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param
–
The value for the pname’d material property
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Example
–
GLfloat mat_amb_diff [ ] = {0.1, 0.5, 0.8, 1.0};
–
glMaterialfv( GL_FRONT_AND_BACK,
GL_AMBIENT_AND_DIFFUSE,
mat_amb_diff);
•