•You
use the glLightf function to select attenuation factors. Default values are kc=1,
kl=0, kq=0.
–glLightf(GL_LIGHT0,
GL_CONSTANT_ATTENUATION, 2.0);
–glLightf(GL_LIGHT0,
GL_LINEAR_ATTENUATION, 0.0);
–glLlightf(GL_LIGHT0,
GL_QUADRATIC_ATTENUATION, 0.0);
–
•