1. Main and Alternate Toolbars
2. Menu Bar
3. Command Panel Rollout
4. Command Panels
5. Viewport Navigational Controls
6. Time Controls
7. Prompt line
8. Time Slider
9. Viewports
10. Snap Toggles
Menu Bar
- Found directly under the menu bar. This is a new feature in Max Version 3. The tab panel holds a collection of toolbars organized by the index tabs. The toolbars in turn contain buttons for creating, selecting, transforming, and rendering geometry in a scene, as well as most other functions.
- Some toolbar buttons are shortcuts for menu commands, others appear only on the toolbar.
- Click a tab to display the collection of tools on each tab.
- You can turn off the tabs by right clicking on a blank space on the menu bar. This saves a little room for the Viewports.
Command Panel Rollout
- A standard Windows menu bar.
Command Panel
- These six panels hold most of the modeling and animation features.
- Create - holds all objects creation tools which include:
- Shapes
- Geometry
- Cameras
- Lights
- Space Warps
- Particle Systems
- Modify - holds all modifiers and editing tools you might want to use on your objects. This would include any deformations such as bulges, twists or displacements.
- Motion - holds animation controllers and trajectories.
- Display - holds object display controls.
- Utilities - holds miscellaneous utilities (most of which you won't use for this class).
Viewport Navigational Controls
- This is the current panel you have selected from the Command Panel Rollout.
Time Controls
- These buttons will allow you to zoom in and out, pan left or right, and move up and down on your viewport.
- There are also buttons for zooming around just the selected object or all objects in a scene.
- The Rotate Arc button will also let you rotate around a particular object.
Prompt Line and Status Bar
- The animate button turns on animation mode.
- The other controls navigate through time adn play back an animation.
Time Slider
- These two lines display prompts and information about your scene and the active command.
Viewports
- The time slider shows the current frame and let's you move to any frame in the active time segment.
- To move to an exact frame you can slide the time slider or type in the desired frame in the frame field.
Snap Toggles
- You can display from one to four viewports.
- The viewports can show top, bottom, right, left, front, back and camera views. To change the current viewport, right click on the title in the top left hand corner of the chosen viewport. From the pulldown menu choose Views.
- These buttons allow you to attach objects along grid lines, or other objects.
- Standard snaps give you control in creating, moving, rotating, and scaling objects.